Necropolis

At the beginning of the chapter, right after climbing the stairs, this doll will be in front of the door.

Doll #1


In the same room as the previous collectible, there will be a crow in the upper right corner—shoot it with Low's bow.

Crow #1


From the previous crow, drag the box to get through the hole, and after passing through, this crow will be right in front of you on top of a statue.

Crow #2


A little further into the chapter, you’ll need to grab a key to open a door. Once you stand on the box and your friend lifts you up to the top section, and you pull down a plank, you’ll enter a room with 3 crows. One of the crows drops the key you need, and the other two are in the right corner. Use Low’s bow to hit all 3 crows.

Crow #3 + Crow #4 + Crow #5


After getting the umbrella, climb up the windy area and at the top, before grabbing the rope, you can spot this crow.

Crow #6


A little further into the chapter, you’ll encounter the giant baby. To escape it, you must avoid being seen by the light of its eye and step on a pressure plate on the floor to descend in the elevator. Once you reach the bottom of the elevator, instead of going right, break the wall on your left—this doll will be inside the room.

Doll #2


After defeating some insects, you’ll emerge from inside a well. Before using the umbrella to ride the wind upward, climb the stairs to the side, and you’ll find this doll at the top.

Doll #3


Crow #7 + Crow #8 + Crow #9 + Crow #10

After the section where you have to hide from the giant baby's eye light, further ahead you’ll reach an area with 4 crows.


After the giant baby grabs you in its hands and throws you down, following a brief cutscene, instead of going right, go left to pick up this doll.

Doll #4


Further into this chapter, you’ll cross a wooden platform and go down a ladder. Right after the door, you’ll find this crow before your next encounter with the Giant Baby. If you’ve scared away 11 crows with Low’s bow, you’ll unlock the "Birdbrained" trophy here.

Crow #11


Further ahead, you’ll need to use your umbrella again and remove a plank from a door. After removing the plank, you’ll be directly in a hallway. At the end of the hallway, you’ll find the last doll of this chapter and earn the "Toybox" trophy.

Doll #5


Candy Factory

After your first encounter with the Old Lady at the beginning of the chapter, and a bit further on after passing the pile of documents, you’ll need to climb a ladder without the Old Lady seeing you. After climbing up, instead of going right, go left to find this doll.

Doll #6


Further into the chapter, you’ll need to pick up two fuses. After getting the fuse on the right, go through the left duct to find this doll.

Doll #7


After using the two fuses and going up the elevator, you’ll pass by a window. Instead of going right, head to the back and go through the other window to find this doll in a room.

Doll #8


From the previous collectible, you’ll encounter the Old Lady again. After she leaves the room, go down and enter the room on the left to find this doll.

Doll #9


After defeating the Old Lady, exit to the right and go to the end of the hallway, then enter the room on the left. This doll will be on the table. If you’ve collected all the dolls in this chapter, you’ll earn the "Candy Shop" trophy here.

Doll #10


At the beginning of the chapter, you’ll need to scare the Nome so it knocks down the ladder for you to proceed. After climbing the ladder and crossing over a pipe, you’ll have to drop to the ground. Instead of moving forward down the hallway, break the glass in the door on the right side, and you’ll find this doll inside.

Doll #11


Directly from the previous collectible, leave the room where you found the doll and go to the end of the hallway. Enter the room on the right, and after hitting the button to light the furnace, the Nome will bring you a fuse and then sit in front of the furnace—interact with it.

Nome #1


Further ahead, you’ll take an elevator up and pick up a lantern. After passing through the door, this Nome will be hidden in the left corner next to a box.

Nome #2


From the previous collectible, you’ll need to solve a puzzle to restore power. After solving the puzzle and returning to the previous central area, this Nome will be right next to the lever you need to pull to turn the power on.

Nome #3


After turning on the power and going upstairs, instead of going through the door, climb the boxes next to the door and go through the vent to find this doll.

Doll #12


Further into this chapter, you’ll climb a cabinet with some wines and soon see a bathtub hanging. Once you reach the top, instead of going left, go around the area and enter the hole on the right to find this doll.

Doll #13


In the same room as the previous collectible, open the drawer to scare the Nome. After that, leave the room and it will be under the chair—get close to scare it away. Walk a little further to pass through the crack in the wall, and the Nome will be right in front of you in the right corner.

Nome #4


Doll #14 + Doll #15 + Nome #5 + Nome #6

Directly from the previous collectible, go forward through the door and down the stairs. Use Low’s bow to shoot the button and scare the Nome, then go left and pick up the doll. After getting the doll, go back up the stairs and head to the end of the hallway, entering the room on the right. Step on the piano keys, and a Nome will run out of the room that opens afterward. Hug the Nome and enter the secret room to get another doll. After picking up the doll, return to the hallway and enter the next room—another Nome will be in the left corner.


After throwing coal into the furnace and climbing to the upper section, you’ll exit outside. Instead of continuing to the right, go through the hole in the wall to return to the furnace area, then head left to find this doll.

Doll #16


After defeating some puppets, you’ll exit outside and pass under a wagon. Instead of going right, turn back left and enter the wagon, then climb to the top to find this doll.

Doll #17


From the previous collectible, grab the hook and descend to the lower area. Move forward and you’ll pass through a wagon. After exiting the wagon, instead of going right, turn back left and go under the wagon to find this statue.

Statue #1


Further ahead, after defeating some puppets with big guys in the background hitting a monster with a club, this statue will be at the back of the area on the right side.

Statue #2


After you turn a lever and climb down a rope, you’ll find a big guy inside a crate. In this area, go left to find this statue outside the tent.

Statue #3


After separating the crate with the big guy inside and exiting the tent, this statue will be right in front of you.

Statue #4


From the previous collectible, a little further ahead, you’ll pass a mini-game where you’ll need to use Low’s bow. To the right of this mini-game, you’ll go through a crack, and right after that, there will be a well. Go down into the well, and you’ll reach an area with several dentures. On the right side, you’ll find the doll, and further ahead, following the right path, you’ll start climbing back to the surface. Right after arriving, you’ll find the statue and will need to use Low’s bow to break it.

Doll #18 + Statue #5


Further into the chapter, you’ll have a brief scene with a mirror. Right after that scene, instead of climbing onto the roof, you’ll find a statue in the lower part of the area next to the stairs you’ll need to descend.

Statue #6


From the previous collectible, continue forward and you’ll eventually reach an elevator. After taking the elevator up, instead of following the hallway, go through the door on the right at the very beginning to find this statue.

Statue #7


Further into the chapter, you’ll encounter a man and his puppet. You’ll need to hide from them and grab a lever to open a hatch, which will lower you into another area with several dentures. In this area, climb the stairs on the left and go to the end to find this statue.

Statue #8


Further into the chapter, you’ll encounter a man and his puppet. You’ll need to hide from them and grab a lever to open a hatch, which will lower you into another area with several dentures. In this area, climb the stairs on the left and go to the end to find this statue.

Doll #19


From the previous collectible, you’ll reach an area with a platform where you and your friend must help each other cross to the other side. After that, there will be some boxes you need to climb to proceed in the chapter. Before climbing those boxes, there’s a hidden room—you can see it beside the boxes emitting a yellow light. Go inside and pick up the last doll of this chapter. If you’ve collected all the others, you’ll obtain the "Token Gestures" trophy here.

Doll #20


After lifting your partner with the chandelier, you’ll reach a kitchen—this statue will be on the table.

Statue #9


From the previous collectible, you’ll take an elevator up. When you exit, this statue will be on the right side. If you’ve collected all the statues, you’ll unlock the "Omnipresence" trophy here.

Statue #10


The Institute

At the beginning of the chapter, instead of entering the building, go right to find this ghost.

Ghost #1


From the previous collectible, after entering the building, instead of going through the door with the plank, go left first to find this doll at the end.

Doll #21


A little further into the chapter, you’ll need to hang from a pipe to cross over a hole in the hallway. At the end of that hallway, you’ll find this ghost next to a trash can.

Ghost #2


After your first encounter with this chapter’s boss, you’ll need to wait for him to pull his leg back. Go through where his leg was on the left, and this ghost will be sitting on a bench.

Ghost #3


Further ahead, you’ll pick up a doll that transforms the environment where it’s placed. You’ll also need to climb onto a seesaw to toss it to the other side. After throwing it across, don’t proceed down the hallway—instead, turn back and you’ll be able to go through a door that was previously locked. Inside, you’ll find this doll.

Doll #22


After picking up the fuse and pulling the lever, push the cart into the room you just opened, and this doll will be on top of the machine.

Doll #23


After the hand of this chapter’s boss chases you and you fall into some leaves, you’ll pass through a window. After going through the window, this ghost will be on the left side of the stairs.

Ghost #4


Further into the chapter, you’ll climb a vine, cross over a painting, and after going through a hole in the wall, you’ll be directly in a hallway. This doll is at the end of that hallway.

Doll #24


From the previous collectible, you’ll activate the lever to open the door, and your friend will go to the other room and break the wall for you to pass through. After going through the hole in the wall, you’ll find this ghost sitting on a bench.

Ghost #5


A little further ahead, you’ll go down an elevator. After exiting the elevator, go through the hole in the wall, pick up the key and the last doll of this chapter. If you’ve collected all the dolls from this chapter and the previous ones, you’ll unlock the "Filed Away" and "Loose Threads" trophies here.

Doll #25


From the previous collectible, instead of going right, use the key you picked up earlier to open the door on the left. Inside that room, you’ll find the last ghost. If you’ve found all the other ghosts, you’ll unlock the "Institutionalized" trophy here.

Ghost #6